My journey with the Hitman series has been an odd one, often best described as me playing "catch-up". Particularly with this new trilogy from IO Interactive (aka IOI), I've "caught" the past entries through freebies on PS+ and I outright haven't played one of the two before this. They've always come at busy times.
Previously, I found this series (in the PS2/PS3 days) lived in the shadow of Splinter Cell, to a certain degree. There were iterations I adored - Blood Money comes to mind - and others that didn't do it for me. So, it's safe to say that my relationship with Hitman is spotty at best and non-existent at worst.
However, Hitman 3 grabbed me. For starters, I've been looking for games that take full advantage of my PS5's graphical capabilities and this is one of the few "big" games out that has a fully-fledged PS5 version. Second, reviews for this finale were stellar and praised many of the things I wanted from the series. Lastly, and the most influential, is that IOI is hanging up the Hitman shoes for a while after this game to focus on their other endeavor, codenamed Project 007. That's right, we're getting a Bond game again, and not some cheesy knockoff; this will apparently be it's own unique story and Bond built from the ground up. As someone who's a big Bond fan - and who has been tearing their way through Retro Bonds as of late - I had to see the goods. Could IOI deliver?
After playing Hitman 3 my answer is a resounding yes. It may not mean much coming from a half-assed fan like me, but Hitman 3 is my favorite in the series, an awesome showcase for the new systems, and is quite simply: stunning.
![]() |
Jaw. Dropping. |
![]() |
"I'm gonna getcha!" |
Ask yourself: when's the last time you remember every level from a videogame off the top of your head? That should reiterate how impressive it is that while few in quantity, Hitman 3 crushes it with quality of level design. It's something the development team should take great pride in and something that must find its way into Project 007.
![]() |
I enter the club... |
![]() |
And now I'm the DJ... |
Though I wasn't up to date on the story, I could piece together the plot well enough. It's not going to win any awards, but I loved the heavy espionage/betrayal plot threads and it comes to a thrilling conclusion that I won't spoil here. I find that Agent 47 - likely to the shock of hardcore fans - still remains a fairly uninteresting robot of a character, despite what they try to do here, but it's the world around him that feels lively and full of adventures (read: murderous) possibilities. The inclusion of shadowy organizations, intertwined CEOs and politicians, and exotic locales continue to make the game feel like one big "look what we can do!" in an effort to acquire the Bond license, so - as with most things I've cited thus far - the future of Bond in these storytellers will likely be exciting, especially considering they'll have a more charismatic and relatable protagonist at its center.
Eager to play this on my PS5, Hitman 3 doesn't disappoint. I realize that it'll be a while before we get truly "next-gen" games, but already games like Miles Morales, AC Valhalla, and even Black Ops Cold War look fantastic given the new hardware. Details are crisp and plentiful, light and the way it interacts with the environment is jaw dropping, and load times are blazing. Hitman is no different and because the locales are so varied, it provides more than its fair share of "Wow" moments. Walking up the stairs to the grand hall of a skyscraper in the clouds of Dubai...attending a NPC-filled rave with lasers in Europe...the spanning countryside of a winery...the intricate details of a English mansion...and the rain soaked ground reflecting neon signs in Asia. All of these moments felt "next-gen" in the sense they caused me to stop in my tracks. I wish I could say the same for the sound design. From a music perspective, the game rarely uses it to avoid conflicts if you're trying to listen, but I found sound effects to just...be there. There didn't seem to be much distinction as a whole which didn't ruin anything for me, but unless I'm missing something, also felt like second fiddle to the wonderful visuals.
The game also offers the ability to play the previous titles but there's just a lot of UI issues on the home screen and it's honestly way too difficult to find where you need to go and the whole thing is noisy with a overly "buy this!" vibe. Importing the other levels seems hard to pull off on PS5 and if I didn't own the game - unless I'm missing something - it was requiring me to buy the "GOTY" versions of I and II, meaning that I'm paying like $30-40 for games that are honestly $10 now anywhere else. So yeah, I don't love IOI's price-gougy menu and I hope this element stays far away in their future games, but at the end of the day, it didn't affect my game enjoyment.
![]() |
An ally or a target? You'll have to play to find out |
CONS
- Horrible opening menu UI and the import feature seems broken...
- Sound effects that just feel...there?
- I do think, for $70, this is bare minimum content at about 6-10 hours of gameplay depending how fast you run through levels
- Sometimes the game's rules catch up with it and create frustrating instances or broken loops. To be fair, this was rare
- Some challenges for levels feel tedious
- Agent 47 isn't exactly an engaging protagonist
- The level design is beyond impressive. There are levels I will remember for years to come in my gaming career
- Their openness, creativity, attention to detail, and uniqueness are staggering. Each one feels almost like a different game in and of itself
- Strong gameplay and the best this series has seen. The kinks are mostly worked out, controls are intuitive, and there's many possibilities to map out
- There's nothing unique about the save feature, but it's a godsend here because it rewards experimentation and allows you to pull of drastic moves to get the fun bonus points in levels, then load your "safer" approach and move forward
- Story is easy to join along and provides a thrilling conclusion with heavy espionage, betrayals, etc.
- Clever missions within levels and many awesome, often hilarious, deaths
- Did I mention level design?
- Incredible visuals across the board. This felt like a true next gen experience even though it wasn't developed for the ground up for these new platforms
- Fun DualSense functionality! It's great to see 3rd party developers taking advantage of this
- A highly memorable game that executes on what it sets out to do, providing the best Hitman experience yet, which is saying a lot for a franchise this storied
Rath's Review Score | 9/10
No comments:
Post a Comment