In a gaming year dominated by The Last of Us Part II, new consoles, Modern Warfare and Warzone, and the upcoming Cyberpunk, it's easy to see why Fall Guys almost felt like a lightning rod moment...largely because it was. Quickly after its release, hilarious "fail" videos started emerging online of the adorable, chubby beans running around uber-colorful environments. It was a party game a la something like Mario Party mixed with the Battle Royale craze of tons of players eventually funneling down to a single winner.
On paper, it's a genius idea.
In practice, I've found that Fall Guys is one of the most supremely confusing games I've played in a while. No, not the gameplay itself...that's as straight forward as they come. But for the life of me, I cannot decide if I love it or hate it.
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SeeSaw gets a lot of hate. I can see why, but I actually like it |
Fall Guys is a cool concept. Almost everyone loves those party games where you can play dozens of minigames with your friends and they don't have to be hardcore gamers to succeed. A couple button presses here and there and some general analog stick usage and they'll be fine. It's a good way for the gaming community to expand its reach. Fall Guys is similar in that sense. There's movement, a jump button, a dive button, and some games require a "grab" button. Four things to manage in total. Then it designs all of its minigames off that starting point. Before going down that rabbit hole, know that Fall Guys' simplicity is one of its best assets. It's an easy game to pick up and get into and generally speaking, it's easy to know what you should be doing to win/survive each round.
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Tip Toe: can either be the round where you survive without much problem or throw your controller through a wall |
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Egg Scramble. What else can I say other than it's garbage? Straight up delete it! |
Also a large issue is Fall Guys inability to have controlled randomness. There are 25 total minigames and for the last week or so before this review I'd firmly claim that I've seen probably the same 12-14 over and over and over again. Part of that is likely because of my early eliminations by team games, but even still some of the team games I haven't seen for the better part of a week. This issue causes Fall Guys to not only get frustrating, but boring, very quickly. As humorous as it is to see Whirlygig, after the 4th or 5th time in a night, it feels like going through the motions. And all for what? So I can get to a team game and lose? Now you can start to see why quitting (fine, call it rage quitting) is so very easy. This issue in particular sucks because I feel like I've not even experienced the full game. I know I've played through each game at least once but that's the point - some have been only once.
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Hex-a-gone has been the base of some rage for me, but is probably the most strategic one there is. One of my favorites |
At the end of the day, I'll keep dropping into Fall Guys to play a couple rounds. I'll do so because the potential for something truly great is so close here and from what I've seen so far, the developers are highly engaged with the community. As it stands right now, there's a little too much chaos, too many team games, and not enough variety in the minigames to make this something I can praise from the mountaintops. I imagine some (or many) would disagree with me - and perhaps it's just my "luck of the draw"? Either way I see Fall Guys as almost pure potential energy at the moment. Take too long to fix some glaring issues and it'll fall right off the map once the fall's big games start to hit. Address things quickly and keep creating new material and we could be looking at a new game-changing entry in the gaming community.
CONS
- Party games need chaos and skill. I find Fall Guys to have too much of the former
- Team games are mostly trash and should be re-thought from the ground up. They should not be the reason I get eliminated 80% of the time, especially if I'm contributing
- Broken mechanics whenever the "grab" button is needed. It's sticky, laggy, and shockingly awful in a game that otherwise has pretty well designed mechanics
- Whatever algorithm decides matches is off. There are 25 events, yet I'm playing the same 12, regardless of how deep in the round I go
- I'd like there to be far more customization at the get-go. It's fun to level up for costumes and colors, but it can take a while to do that and otherwise, there's not many design options for your bean
- Lack of "vs AI" option so you can practice specific rounds
PROS
- Is addicting in the most sneaky of ways. It allows you to hop back in quickly once eliminated and keeps enticing you to play in search of getting that rare crown
- Most of the survival or race (i.e. non team-based) rounds are a blast
- Can be hilarious. The cute, chubby bean characters are a riot
- Endlessly colorful with great aesthetic design and catchy up-beat music
- Simple and easy to pick up, but with room to master
- Given my rage at times, I have to remember I got this FREE from PS+. Hard to complain knowing that
- Has endless potential. Imagine a Fall Guys a year from now where the community has voted on the top rounds to keep or throw away every season. What we're left with is 50+ awesome, fun, balanced mini-games that the community [mostly] loves. Fingers crossed that this is the direction the developers want to go with it
Rath's Review Score | 7.5/10
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