Returnal is one of the most difficult - and demoralizing - games I've ever played in my life. It chewed me up and spit me out, over 50 times. There were moments where I loathed it. I'd spend 90 minutes with it after a hard day at work and get no where, going upstairs to bed, defeated.
But it's also a game I couldn't stop thinking about, or playing. For every handful of deaths I'd endure, there would be a play session where I'd do really well, potentially even beating a boss and then enter a new biome. There was something pulling me back in, just like the mysterious something that keeps pulling our protagonist, Selene, back to this world.
It's perhaps the most love-hate relationship I've ever had with a game, which I recognize makes it a hard sell, but given that it's one of the few, true PlayStation 5 exclusives right now (this is not on PS4), it makes it a must-play in my book.
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Misses a photo mode though... (unless I just didn't find it) |
The story, while featuring an odd ending, is a mysterious sci-fi tale that's right up my alley and part of what kept me going. Selene crashes on an alien planet, begins investigating, finds a dead body...of herself...and then dies. Upon death, she immediately wakes back up at her crashed ship, stuck in a seemingly infinite loop. She must press forward and investigate if she wants to solve it all. Again, aside from an ending that felt unfinished (though to be fair, I've not gotten the "secret ending"), the story is engaging. It doesn't answer all questions, which is why I think we need a sequel, but as it begins to elaborate more, I was impressed. Particularly around the halfway point, there's a crushing moment that really made me feel for Selene, and me as a player, having to go through this "torture". For as "mature" as the game feels, I'm a bit surprised it's rated Teen, but there's also no blood or gore...it just feels...heavy.
Given that Selene dies a lot, that means that you'll be dying a lot. Based in the roguelike genre of gameplay, Returnal has you pressing ever forward in a procedurally-generated world (meaning the layout is different every time). Death is permanent, meaning that you lose all gear and power ups, starting back over at your crashed ship. This type of gameplay is completely new to me and honestly? I didn't hate it, but I certainly don't love it either, nor does Returnal "nail" it, even if it is likely the biggest-budget game to use it to date. Dying after a 10-15 minute run isn't bad, but Returnal's problem, which has lead to some controversy, is that runs can go upwards of 60-90 minutes. My longest run in the game was just shy of 4 hours. Gamers have called for a save system, which I'm not sure is totally the solution, but there is definitely something that needs to be done within Returnal to address the length of its runs. There's literally no situation, even a lazy Saturday afternoon, in which I would want to start a new run right after dying in a 90 minute one. It's too demoralizing. And then you have the nearly 4 hour run in which I beat the game where my version of Selene was so stacked that dying just wasn't an option. Thanks to a bulls**t room filled with ~ 40 enemies, I nearly did (thanks "procedural" generation!) but luckily I didn't and was able to face the final boss. As stoked as I was to have made it through the game, the balance also felt wickedly off from what I'd experienced the first half. The first half of the game required probably 35-40 deaths for me to make it through, the back half only required around 10. Yes, I had gotten better, but by that much? Suffice it to say that, while I generally "like" this roguelike idea, Returnal has some kinks to work out, and in terms of recommending it to people who may be challenge-adverse I'd say: read the rest of this review, and then decide, because there are some things that Returnal absolutely crushes.
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I think more "permanent" items would have helped the balance |
Returnal is also a mostly impressive outing for the PS5's power. The lack of load times are still jarring...I can go from opening the game in the homescreen to playing in < 10 seconds. I imagine the randomly generated segments of each of the 6 biomes takes up some horsepower too and it's quite a lot of playthrough before you start to see everything the first couple worlds have to offer. Environments themselves are gorgeous, but range from detailed to a bit basic, but really it's the particle effects that will be sweet, sweet, graphical music to your eyes here. Enemy orbs and lasers slide effortlessly across your screen, never slowing down the action no matter how many there are. Certain action's - like a melee attack - will cause enemies to shatter in a million little, gorgeous particles, and other ones like fast travel are just another sexy tech demo where we start to get to see the early power of this machine.
The sound - like most good sci-fi - is well detailed here too. Weapons sound unique and certain ones punch hard, enemies sound threatening, the environment has creeps and crawls within the audio, and the controller is the MVP with subtle sounds that emanate from it (like the aforementioned secondary fire squeal). There's also a stellar original score. I'm not sure it's one I'd listen to in my free time, but it compliments the game well, particularly in the tense moments, using music as a signal for nearby enemies.
For $70 I find there's a lot of game here too, largely by the design of dying a lot. With that you get 6 quite-different biomes that range from jungle to snow to desert to underwater and more. Each one feels distinct aesthetically and comes with unique layouts that build the "random" maps you encounter. Perhaps most impressive (and one of the absolute strengths of the game) is the enemy variety that's wildly different in each map. Within each map there's good variety, and from map to map it sometimes feels like a completely different game. For example, in the first biome the core enemy is ground-based "animals" that will fire orbs at you in straight or horizontal lines. But in biome 3? There are mostly flying creatures who will fire tons of rockets at you, before dive bombing and/or releasing laser rings (probably one of the more frustrating biomes TBH). Either way, having 30+ enemies is still insane for any game, and it helps Returnal stay fresh from run to run and biome to biome.
CONS
- I'm not sure what the solution is - I feel like save points is dramatic - but the game does have a pacing issue. 90 minutes to die is really hard to take, but then I basically beat the back half on a single run...so I'm not sure what that was about
- Call it some "off" sessions or whatever you want but there were definitely times I felt the "randomness" was straight up bulls**t
- Disappointing ending that didn't tell me much, even though I think it thought it was a big reveal?
- Handful of weapons I'd classify as "useless"
- Selene is yet another strong [female] PlayStation protagonist. She's a compelling character and the story around her is a mysterious sci-fi tale that keeps you hooked
- Despite the Teen rating, there's an appropriate amount of mature material here (themes around loneliness and immortality) and horror of being on an alien planet
- My God is the gameplay incredible! Moment-to-moment, this game sings
- Particularly the speed and agility that's available...it's a game that looks poetic in motion and the controls are basic, but hard to master
- Fun plethora of power-ups, consumables, and "malignant" items that force you to choice/risk a hindrance in exchange for a reward. The balance of these is mostly on point
- The weapon choices are distinct and each feel VERY different while enemy variety is similarly impressive, changing drastically from biome to biome
- Unlocking things, while slow, keeps the game addicting
- Stunning graphics all around that showcase most of what the PS5 can do, especially around particle effects and load times
- Great sound design both in sound effects, controller sound, and original score
- Awesome use of the DualSense controller with vibration and haptic triggers, not to mention the speakers. I continue to adore this new controller
- Variety of biomes is impressive and there's a lot of game here when you consider how often you'll die at the beginning, not to mention challenge runs and collecting everything
- Exciting boss battles that are grand and, quite frankly, terrifying
- Frustrating as all hell at times, but ultimately almost impossible to put down, Returnal is a love-hate game that I'll look back on with fond memories, despite the pain
Rath's Review Score | 8.5/10
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