What gave me the confidence to start this new branch of Rath's Reviews was that the first game up was so easy to gush about. The Last of Us is one of the best PlayStation exclusives ever and marked a pretty monumental moment in gaming as being an expert blend of mature, character-driven story telling and visceral, fun gameplay. Since then, Naughty Dog has only continued to do amazing things and sits with Rockstar as probably the best game developer on the market (perhaps even better given that Grand Theft Auto V came out the same year and we're still getting recycled copies of that...). Their attention to characters, detail, stunning graphics that shouldn't seem possible, and story have made them the top tier of single-player gaming. The Last of Us was their pinnacle and many assumed it would remain untouched. When Part II was announced a while back, many wondered if they'd survive the crushing weight of expectation and hype.
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Well this can't be good... |
Frustratingly, a vocal minority of the gaming community decided to leak game details and are up in arms from everything to "Hey there's lesbians in my game!" to "Wow, that one female character's arms are way too big, they're gross!" to " [crying] you killed X character and therefore your story is invalid!". Not to get on my high horse (but I feel like I have no other option) but it's these gamers in particular who...well...just aren't quite mature enough to play The Last of Us Part II. And I'm not sure where they got the notion that this series would hold their hands or consider their feelings with how dark of an ending the first game gave us. It's sad because it has taken away from Naughty Dog's impeccable work and if you're one of those that decided to hold off because of their rants, then I implore you to ignore them. If you're someone who has problems with gay/lesbian characters, or buff females in your game then I implore you to join us in 2020 and get over it! If you're someone who reads spoilers without context then A) what are you doing?!? and B) the game's main plot developments have hours of context behind them. Play the damn game.
And you should play this game because it's one of the most memorable stories (across any medium) that I've interacted with in a long time. While it may not have the initial "wow" factor that came with the first game, it still packs a huge punch of character decisions and plot developments that will have you thinking far after the game is over.
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Downtown Seattle somehow looks more real life than real life? |
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Gut punch the infected! |
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Creating a sense of dread and foreboding... |

Enemy variety goes a long way in Part II as well. The infected continued to be downright terrifying with clickers sending shivers up my spine anytime their echolocation screams go off near me. New infected enemies are introduced to shake things up (with one of them being very stress inducing) and overall these fungal monsters are still as memorable and tense as the original. Human enemies seem smarter this time around - for the most part - and don't give up as easy as other games, nor are they dense. If you're hiding in grass near them, they'll find you. I found it really difficult to get through most segments with pure stealth which signals the game is going to force you into some loud, all vs. one situations (and yes...it also shows I'm sometimes impatient).
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Probably the most significant Seattle nod...pretty cool! |
I could talk about the remainder of the game's progression system (it's good, nothing great though) or the performances (some might as well be Oscar worthy), but instead I'll ponder on the violence for a moment. The Last of Us Part II is incredibly violent and brutal. At times it made me uncomfortable, often when it was trying to prove a point. Do I think Naughty Dog went too far? No, not really (though I could have done without having to kill dogs personally). But it does beg for parents to take it seriously and realize that both physically and thematically, this game is mature. I would have played it at 15 and enjoyed it, but not really have "gotten" the why behind most of it.
There's a lot more that could be said about The Last of Us Part II and the more I wrote this review, the more I wanted to focus and write about the story. This site is spoiler-free reviews, so perhaps for a different post. What I can say is that The Last of Us Part II takes bold risks throughout. Like its predecessor, it's pushing the medium forward...pushing change. It's a story that relies on characters, their decisions, the consequences of those decisions, and all the context that goes into them. You don't have to like where the story ends up. Many won't. As I sit a day later from my long, patient playthrough, it's the fun, visceral, and intense gameplay that kept me entertained, but it's the story I can already tell has burrowed itself into my mind, forcing me to think about how complex it is.
Do I feel good about what I did?
It's the first time I've ever played a game where my answer is no and that's an unforgettable feeling in a medium that has encompassed hundreds of hours of my lifetime.
CONS
- Lack of multiplayer hurts because it was so surprisingly great the first time around
- Seems like it tries a few gameplay elements and then abandons them
- Could have done without the dog violence
- Was bummed there weren't more famous Seattle locales to visit
- Such an incredible story that I'm still coming to terms with. Much like the first game, its ending (and everything that came before it) will stay on your mind. The character development and layers of complexity are masterful, regardless of medium
- Didn't cite it much in the review body, but the performances are top notch like usual. Perhaps more than any game before it, it suggests there should be serious acting awards for gaming
- The most polished and smooth gameplay Naughty Dog has produced yet. It's more realistic than Uncharted but all the frantic and tense elements of the first game are here and built upon
- Stunning graphics and lighting. One of the PS4's best looking games
- Even more stunning sound design
- One of the best original scores in a game, ever
- Far longer than I thought it would be. It earns your $60 and by the time it's over and you look back where you started, you'll be floored with just how much is here
- Challenges you in many, many ways. Some gamers clearly aren't handling it well but for those mature enough to take the plunge, you'll be in for a memorable gaming experience
- Gun crafting and leveling up are a nice touch
- Varied enemy type. Infected are a challenging beast all in their own right while humans (and the AI that drives them) were particularly challenging and threatening
- Unrivaled attention to detail and moment-to-moment intensity
- Like its predecessor, it is one of the most significant events in gaming and its evolution as a storytelling mechanism. No other medium can get you as close to the characters as this one and Naughty Dog, perhaps for the first time, takes full advantage of that realization
Rath's Review Score |
10/10 - Instant Classic
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