As I mentioned, I kind of stumbled into the first Doom. What I found was an incredibly unique first-person-shooter that was unlike anything I'd played before. It held my attention well enough, but the story was a bit nonsense and the level design was a bit monotonous to where I was ready to be done with it once I finished.
Given everything going on, Doom Eternal kind of snuck by me - hence why this review is late. I eventually found it on sale, and began playing. In quarantine, this game has been a Godsend (and given the game deals with Hell, there's some irony there). I won't pretend my quarantine has been any more stressful than the next person's but we've all got our stressors. During this time, I've bought a new townhome with the girlfriend that we're moving into soon and between trying to sell our current place during a pandemic, prepping finances/documents for the current purchase, HOA bulls**t at my current residence (I'm on the Board), lots of stuff to do at work, general stress about the world, economy, etc., and nowhere to funnel that pent up energy like I'm used to at a gym, I've been stressed for sure. Doom Eternal is so gloriously violent, gory, and over the top that it's been the perfect game at the perfect time for me to relieve stress by chainsawing demons in half, ripping their heads from their torso, and blowing them to smithereens with rocket launchers. It's mature violence for sure, but there's such a gleeful cartoonishness to it all that it makes a hard day seem to float away.
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Oh...there will be blood |
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Better level designs this time around |
What the Doom revival has done is quite remarkable and akin to modern day remakes like Tomb Raider, God of War, and even the more recent Modern Warfare. For comparison's sake, it's most like Tomb Raider where it's in the same spirit as the original, but has essentially been redesigned from the ground up for modern gameplay. And much like the Tomb Radier series, it feels like the first Doom was a "test case" to see if it would work while Eternal improves upon it in nearly every way. There's honestly not much here that I would fault the game on. At moments in the campaign it can get a little "samey", but no where near as repetitive as its predecessor and part of me wishes it had more multiplayer modes than the very intriguing Battlemode that we do get.
At this point in the generation, we've gotten some of the best first-person-shooter campaigns ever with Battlefield 1, the aforementioned Modern Warfare, and far-and-away Titanfall 2 (which remains one of the strongest campaigns of any game I've ever played). Doom Eternal now happily, and perhaps shockingly, joins that list. It feels epic in scale and keeps the story simple, but also with some gravitas. It feels like what you're doing is important here - much like some of the best Halo stories - by travelling to defend Earth from demons, then take the fight back to them by killing members of their upper hierarchy. Along the way, I had a general idea of why I was doing what I needed to (hint: it's mostly to kill something), but its a well suited plot for this sort of game that kept me invested. The campaign is a huge step up from the previous game however because of the level design. The locales are varied vs. just the red Mars and red Hell from last time and they feed into that "epic" feeling (i.e. aliens from a different time, portals to far away planets, etc.). There's also far more platforming here, most of which is a total blast. Again, none of it can touch what Titanfall 2 accomplished, but it's still a good break from the norm and progressing through levels with these challenges or finding secrets by taking a risk and jumping/dashing to a certain spot are consistently rewarding.
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Chained in half and dropping that sweet, sweet loot |
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Hmmm. I wonder how much torque I can create by twisting his horns? Ooops! Too much! |
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This shotgun has a flaming chain hook that brings you to the enemy through the air and you can shoot it the entire time. So yeah, this game is f**king awesome |
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Oh look, a devilish floppy disk just lying around! |
There's also the game's multiplayer, Battlemode. Time will tell how much I invest into this, but for now it stands as unique, hectic, and enjoyable. Basically there is one "Slayer" player (same as you play in the campaign) and two "Demons". The demons have their own abilities but can spawn enemy after enemy. The goal is for the Slayer to kill the player Demons or vice versa. While it may sound unfair, I've actually found most of my games to go into multiple rounds and come out close. As the Demons spawn enemies, it also gives the Slayer the ability to gather health, Blood Punch, armor, etc. It's not going to rival anything like the current Modern Warfare, but it's different enough to hold your interest even if I wish there were more modes on bigger maps that could be Slayer vs. Slayer similar to the Unreal Tournaments of the past.
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Can't say I'm proud of it, but this dude is about to eat his own, glowing heart. Sorry guy! |
CONS
- Here and there it begins to feel a little rinse-and-repeat. Not nearly as much as the game before it however
- I would have liked more multiplayer modes. Battlemode is fun, but I'm not sure it'll keep me hooked
- Similar to the point above, I wish there was something...else...here. Once you finish the campaign there's plenty of replay opportunity but a horde mode or build-your-own-mission would be awesome
- Rare, but there are times I died not because of my own skill, but because the game did something stupid
- Unique, fast-paced, and hectic gameplay that feels a lot different from other FPS out there
- The "management" system dials the intensity up as you'll lose a lot of health and armor, but can replace it quickly too
- Plays fluidly and you're outfitted with a lot of agility options that keep you constantly on the move
- Better level design with platforming sections to switch things up. The various locales help too and make the campaign one of the better ones I've played in recent years. Solid length as well
- Straightforward story that feels epic, but also mysterious
- Awesome graphics with tons of gory details (pun!) with loud, hard-hitting audio and well-chosen music/soundtrack
- Pretty good gun variety, some are more awesome than others...flame-chain-shotgun FTW!
- Gloriously violent against demons and filled with plenty of gore
- Absolutely incredible enemy variety that creates unique combinations throughout and certain enemies will immediately make you hold your breath as you prepare for hard fights
- Difficult game that rarely feels cheap and continues to dial up the intensity. If you would have told me some of the rooms of demons I'd kill in the later game I'd have said "Not possible"
- Fun Battlemode that is super unique and fun thus far....jury is out on how long it can hold my attention
- A game that feels like a very complete package with a unique spin on FPS gameplay and doubles down on everything (for the better) that its predecessor did several years ago
Rath's Review Score | 9/10
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