This is certainly the case with the biggest videogame franchise in the world. Around the time of the Xbox 360 launch, Call of Duty 2 was blowing people's minds with its graphics and intense World War II battles. Only two iterations later, Modern Warfare (not this one) was released and still stands as a revered, timeless classic in many gamers' minds. Over the years some great games followed, but the series got further away from its roots, the plots became thinner, and the multiplayer became largely recycled. The series was still HUGE from a sales perspective, but it had lost a lot of what made it standout, especially in the face of other, better competitors. I've reviewed a handful of them on my site (Advanced Warfare and Black Ops 4) and played most all of them at some point or another. Last year's BLOPS4 was particularly troubling because, while fun for a little while, it signified a horrific change in the franchise: the removal of a single player campaign.
Sure, sure. What everyone focuses on is the multiplayer. But ask any player WHY they would rank Call of Duty games in certain orders and the campaigns are a large part of it. Your campaign should be good enough to create buzz and force the multiplayer-only gamers (truly a subset of the population that saddens me) to want to check it out. The first Modern Warfare features one of the best first-person-shooter (FPS) campaigns of all time and one of the best missions of all time, "All Ghillied Up". Removal of these modes hardly ever goes well. Battlefront did it (and it pissed people off), Titanfall 1 did it (and will always be overshadowed by Titanfall 2), and BLOPS 4 did it and will likely be forgotten as one of the most "meh" CODs ever.
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"Peek-a-boo f**ker!" |
I'm excited to say that it has, tremendously. Call of Duty Modern Warfare is one of my favorite games of the year, and one of the very best in the storied series. After a period as the "villain" in gaming, the "hero" might be able to reclaim the throne for some time.
I understand there will be Call of Duty haters. In fact, I'd say I was one for a while where it seemed like everything was recycled and no true effort was being made to push the boundaries forward. Modern Warfare certainly doesn't reinvent the wheel. This is still "twitch-based" shooting and there is a lot of familiar stuff here. But familiar doesn't always equal lacking in quality. For starters, the campaign is incredible and one of the few stories (across many FPS series) that I could actually follow and become attached to the characters. It's easily the best shooter campaign since Titanfall 2 (though definitely not better) and it would probably rank in my Top 3 for this franchise. Part of the reason for this is the attention to detail and return to semi-realism. Gone are the days of running on walls and futuristic weapons. This is an...ahem...modern day story with locales like Russia, the Middle East, and Europe with real guns and a somewhat plausible story. Characters are better written than in the past and a couple in specific actually see some development and have compelling arcs. From start to finish the story plays out like an intense and page-turning Tom Clancy novel and I was eager to see how it all ended. The voice acting and motion capture is astonishing, breathing life into these characters both old and new. Seriously...the CG scenes between levels are breathtaking. I dare you to count the number of hairs in Price's beard.
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I wasn't kidding when I said it was eerie |
You'll also immediately notice that Modern Warfare's graphics are frequently insane. This is the prettiest Call of Duty has ever looked and it's been a long, long time since a game from this franchise has been in any sort of "best graphics of the year" conversation. The campaign readily shows this off in nearly every level, but the graphics and framerate stay mostly consistent in multiplayer and spec ops modes too. As is usual with these games, the sound and music plays a large role and when every aspect of visuals and audio is singing in perfect harmony, you have an enveloping game that sucks you in. I can't think of a more perfect example of this than the multiple house raid campaign missions where you're under night vision (that looks eerily accurate) and going room to room clearing out terrorists. If you were to have guests over and hide your controller as you play, they'd think it was a scene ripped straight from the movies and as the one playing it, it's wickedly intense.
Luckily, the game continues to control like a dream too. It's a "slower" COD for sure, but not one where you feel like you're on ice or totally inhibited by it. Aiming is crisp and quick, guns feel powerful and distinctively different depending on type, and in general this is still a well-oiled shooter machine. Of course there are going to be moments (especially in multiplayer) where it feels like the way someone just killed you should be impossible, but I never felt held back by the controls, their responsiveness, or the mapping.
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Lots of s**t goes down on this bridge, trust me |
Spec Ops is a beefy mode too as a co-op challenge opportunity where you play through longer missions that are incredibly difficult. As is the case with similar modes (Gears 5 Horde mode comes to mind) I do wish there was an ability to save. Yes, that would technically make it "easier", but it would also be less crushing when you've put 30-40 minutes into a mission and have to start all over from the beginning. Much like Horde, it holds back the mode from being something that I invest more than one round into. Even with a coordinated effort, these missions are no joke and throw everything + the kitchen sink at you. Their objective-based progression is a blast and it's probably the most hectic version of Call of Duty that you'll ever see, which is saying a lot.
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I count 459,443 beard hairs |
CONS
- Multiplayer UI/menus are slow for simple stuff. Why does it take 5-10 seconds for a weapon skin to load?
- Campaign is on the short side
- Mutiplayer has some common issues that need ironing out: spawn camping, minor map design, toxic players (not playing the mother f**king objective!!!), etc.
- Spec Ops really needs a save/checkpoint feature and the first "Horde"-ish style game to figure that out is going to have a gold mine
- A well-paced and engaging campaign. It's got considerable variety that keeps things exciting
- I enjoyed the story more than most other FPS "nonsense" campaigns (of which this series owns a few) and the characters have satisfying arcs
- The house/compound raid missions are intense, realistic, and downright jaw dropping
- Impressive graphics. The CG cut scenes are in a league of their own, but the actual gameplay with new engine (for this series) is impressive
- Sound design, effects, editing, and music is all on point
- "Full package" with beefy multiplayer and Spec Ops modes
- Multiplayer is fast-paced, familiar, but exciting. The progression isn't anything new, but weapon gunsmith-ing and progression makes sure that you're always unlocking something
- Promise of continued free content is new for the series and greatly welcomed
- Spec ops, while difficult, is very cool and the objective based missions are a unique way to extend the campaign with friends
- Lots of awesome content, a new engine, and a lot of focus in all the right areas make this the best Call of Duty in a very long time
Rath's Review Score | 9.5/10
How do you feel about the absence of a kill/death ratio until the end of the match? (Unless you buy the 20$ microtransaction.)
ReplyDeleteI think the whole thing is being overblown slightly and Activision is set to provide a lot of free stuff in coming months anyway. As someone who cares about their K/D, I can survive mentally keeping track of it during a match and seeing it at the end.
DeleteIt's a weird situation for sure but something so cosmetic and unaffecting ultimately doesn't change the gameplay.