Back then I was in my preteens/teens and playing on my PS2. I arguably had much more time for videogames and the landscape of gaming was much different than it is now. Even then however, Kingdom Hearts weren't exactly my "type" of game. I often strongly dislike JRPGs and their turn-based combat but strong reviews, Disney affiliation, and an actual combat system turned me on to the Kingdom Hearts series.
Fast forward to 2019 and after over 10+ kinda-sorta sequels and a handful of collections (none of which I ever played because...c'mon) we finally got the proper sequel of Kingdom Hearts III. Having remembered looking back on this series with fondness I took the plunge, eager to capture some of that Disney magic mixed with a quirky JRPG-esque style.
While I enjoyed my time with aspects of Kingdom Hearts III - mainly whenever you're actually playing it - it feels like a game stuck stubbornly in the past in many, many ways. A lot has changed for gaming and me personally since the older ones and while one could argue this is a game for children (yes and no), it's a game that is honestly just more frustrating than anything.
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Keep smiling, Sora. This review does not go well for you |
What's worst about the story is that it's shoved down your throat incessantly via cutscenes. And it's these cutscenes that effectively killed Kingdom Hearts III for me. To give you an idea of how annoying and constant they are, I'll interrupt the next several paragraphs to prove my point. Aside from the quantity, which is potentially [cutscene!] worse than any Metal Gear game, the quality of these scenes are often lacking too. Far too many of them are completely superfluous to the story, which wouldn't be [cutscene!] such a big deal if there weren't so many. Tons of them have awkward moments where Sora over exaggerates a reaction, we get a 3 second pause, [cutscene!][cutscene!] and then Donald and Goofy start laughing. Part of that stems from the inherent "weirdness" of the Japanese culture from these games, but again, it's exponentially worse because of the quantity. Then most the rest of the cutscenes are about the bogus story and character upon character that you have no clue of who they are. [cutscene!][cutscene!][cutscene!][cutscene!][cutscene!]
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Elsa comin in hot!! |
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Just a Disney ride...in the middle of the block |
Despite all the things that Kingdom Hearts does poorly, it still manages to be a lot of fun, particularly when it lets the player actually play. The combat system is as silly and magical as I remember it being and while it has dated itself too, it actually doesn't suffer too much. There's something whimsical and joyous about defeating enemies with a sword that looks like a key alongside Donald, Goofy, and other Disney characters. The various moves you can pull are wonderfully designed and look fantastic whether they be team-up moves with your comrades (Goofy Bombardier became a favorite of mine), ones that are specific to the Keyblade you're using, or splashy theme-park rides that call back to the actual Disney parks in fun ways. It could use a little refining (there's apparently a block button but it barely works) and it's arguably too easy of a game, but out of all the areas where this game blows it, combat was the main piece I enjoyed the most.
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Okay, but this is pretty awesome |
To call Kingdom Hearts III a disappointment would mean that I had to be expecting something in the first place. I was really just buying & playing it out of fond memories I had from the first two, expecting it to recreate the magic (damn you nostalgia!). Perhaps this isn't all that different from those games in terms of what it fails so hard at, but the fact is that games and gaming is different than it was 10 years ago. Those who play them expect certain efficiencies now - like a good save system - that Kingdom Hearts III feels like it wants to ignore. It's one of the first games in a while that I had a hard time actually finishing it as it turned from fun with "wow this is a lot of cutscenes" to a total slog with a non-existent story. It's not all so bad and a lot of the magic that made the first games memorable is still here, but there's a definite turning point where that magic wears out and the game, with all its issues, outstays its welcome.
CONS
- Definitely has to be the most confusing, nonsensical story I've ever played in a game. Seems like it assumes that you played one of the multiple other prequel/sequels that were only available across specific gaming platforms. I imagine that I'm in the majority when I say that I did not and despite the game's efforts to "catch me up" it's clear that the story in this entire series is out of control
- Cutscene after damn cutscene after damn cutscene. With so many of them being useless, painfully acted/weird, it makes this tedium even worse
- Archaic save system that left me a few times with having to replay sections, usually because I didn't know if it counted a save yet as I was entering my 20th minute of cutscenes
- Packs in a lot of useless junk that I never used or was not needed. Traveling to a from worlds in a poorly crafted spaceship stick shooter, a bunch of apps on your "gummiphone"...it feels like a shotgun approach that doesnt work
- Some worlds selected are better than others and they're all decently aged. Example, why did we select Tangled if Inside Out was an option?
- Gameplay, while a highlight, grows stale after a while
- Gameplay is a treat while it's still fresh, and it stays that way for a while thanks to changing keyblades, characters to fight with, and finishing/power moves
- Often looks great and colorful. The graphics are well done considering it's all animated
- Features a fun cast of Disney characters that can sometimes get a genuine laugh
- While they wouldn't have been the worlds I would have chosen, many of them are unique in their presentation and fun to explore
Rath's Review Score | 5.5/10
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