That aside, Uncharted: The Lost Legacy was the first time I was ever worried about a Naughty Dog, or an Uncharted-branded project. It very much seems like a cash-grab being defined as a $40 standalone title but having the length of a DLC. I was timidly excited for it, but also a bit stunned that Naughty Dog, of all gaming companies, would stoop to the levels of overpriced and potentially lesser-quality DLC. It's a plague in many large gaming companies and not one that I often partake in.
Naughty Dog is one of those companies that you should never doubt. They don't half-ass things. Ever. Even when you think they might, they tend to blow you out of the water for the [counts on my fingers] about 7th time now.
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"Cause we're the two best friends that anyone's ever had!" |
The first and really only criticism I can pin on The Lost Legacy is that it brings nothing new to the table. In terms of inventiveness of gameplay or setpieces, it's all "been there, done that" to a certain extent. If you've ever played Uncharted, you'll recognize a lot of similar adventures throughout, and I do wish that I could pinpoint at least one huge setpiece that feels highly unique. This standalone truthfully plays a bit like a condensed "Greatest Hits" of Uncharteds before it. For someone who adores this series, that's definitely not a bad thing, but I can imagine that others might be left wanting something just a little more.
Even still though, and this comes back to the theme of Naughty Dog not half-assing things, the newer "Greatest Hits" elements here are potentially even better than they were before. A perfect example would be a train-based level. Last seen in Uncharted 2, The Lost Legacy's train level not only contains "updated" graphics, but I'd dare say it's better than the previous game's iconic moments. From a pure gameplay and intensity perspective, the train-based level in Legacy is one of the best I've ever played and there are a surprising number of videogame levels that occur on a train. It may not be the most remembered in this series mainly because Uncharted 2s was so groundbreaking, but I'd argue this newer one is better.
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Haven't been outside lately...does real life look this good? |
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Mama said knock you out! Stealthily... |
This story's villain is both memorable and forgettable (confusing I know) in the sense that there are moments where he's brutal and menacing, but then his motives turn out to be rather generic and cliched. Again, I'll walk away from this game with more lingering memories about Chloe and Nadine, but I wish the villain could have been a little more special. Luckily, even though the villain's motives aren't all that exciting, the finale of the game is with the final 2-3 chapters being a whirlwind of a ride that I couldn't stop playing until I finished, which speaks to the game's shortened, but expert pacing. There's clear exposition, rising action, climax, and falling action and I'd argue that the shortness of the game helped it in this regard.
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Best. Train. Level. Evaaaa! |
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The jeep makes a glorious return -- in an open world! |
Some other good news is that all of Uncharted's best aspects are along for the ride too. Some of the best gameplay in the industry is back and just as tight as it was in U4. Gunplay is intense, challenging (especially on Crushing mode like I am now), and exciting while traversing is methodical and almost peaceful. There are more than enough exciting setpieces in this edition, especially given the shorter campaign, and most of them left me breathless with an elevated heart rate (can you tell I get really into my games?). One thing that Lost Legacy knocks completely out of the park? Puzzles. I enjoy all the puzzles in each game but find that they're generally just different shades of one another. Lost Legacy has arguably the best puzzles in the entire series (yes, all 5 games) and they're ones that I won't mind playing again on multiple playthroughs.
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Facial expressions in Photo Mode FTW! |
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Ho.Lee. Sh****t!! That truck is flying! |
Fingers crossed this series continues, with Chloe at the helm, because I'm not ready to say my goodbyes yet. If I'm being honest, I'm not sure I'll ever be.
CONS
- The artifact-to-be-hunted and history behind it all wasn't that enticing to me this time
- A brutal villain with forgettable motives
- Nothing highly unique, particularly in the setpieces
- Plays like a series of "Greatest Hits" from the series' high points and features some truly pulse-pounding setpieces
- Also maybe the best train level ever
- Chloe and Nadine are fantastic focal points and they become much more well-rounded characters by the time the credits roll. I'd be perfectly happy with them taking the series' mantle from here on out
- Well-suited price point for a shorter, albeit expertly paced campaign
- Throw in the excellent multiplayer and survival modes and you've got a very solid $40 purchase here
- The open-world chapter is a testament to Naughty Dog trying something new, thinking critically about how it would fit into a largely linear series, and completely nailing it. It's a fun little section that worked far better than I'd anticipated
- Gameplay still kicks ass and is tons of fun to control/navigate
- The best puzzle segments of the series
- How do graphics look this good? It hurts!
- Also, Photo Mode FTW once again
- Great sound design and original score. Still the best grenade sound effects in the industry
- In no way a cash grab, The Lost Legacy is a sign *hopefully* of what's to come as the series takes a few new directions. An excellent first step in the right direction
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