About a year ago I started my foray into the world of the Gears, the Locusts, Emergence-Day, and the like by picking up Gears of War Ultimate Edition that also came with the entire series. I'll offer some brief thoughts on those in order to give context to my review for Gears of War 4.
I found that, despite the remaster, the original Gears of War, didn't age all that well. It's controls, while revolutionary for the time, felt overly weighted and tank-like to me, but I knew that came with the territory. I enjoyed the story and the plot as it described an intriguing world, but the campaign itself is probably the weakest of the three (now four). It's fairly straightforward and in hindsight I think most of the high regard that people hold it in was for how much of a game-changer it was at the time. Nobody had ever seen anything like it.
Gears of War 2 is a significant step in the "better" direction and I liked it very much. Much like the developers recognized in Uncharted 2 vs. Uncharted, this was a series ripe for invention of gameplay and awesome action setpieces. Gears 2 has a fantastic continuation of the story, fixes some of the control issues of the original, and features some entertaining, edge-of-your-seat setpieces and boss battles.
Gears of War 3 was truly the high point of the series for me though. Its slightly tweaked controls felt great, I enjoyed the "finale" of the story, the graphics were the best of the bunch, and the campaign is a taut, well paced thrill ride with some of the series' best moments throughout. I even remember thinking that it might be one of my favorite campaigns ever.
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Cue: "He's a bad mama jama..." |
One of the best aspects of this new Gears of War is the story. I don't spoil game stories just like I don't spoil movie stories, so feel safe to keep reading as this is more of a paragraph praising its accomplishments. It takes a strong cue from The Force Awakens (although I don't know how since that movie basically just came out) in rooting itself with some very nostalgic moments, but also creating something that's worthwhile and new. Outside of the gameplay, the things that are familiar are things that you'll appreciate and the story builds upon the trilogy that came before it. The characters are all great additions to the world and they feel like they have very similar camaraderie to the original group of soldiers -- often throwing some funny jabs or making cheeky one liners throughout. The voice acting, led by Spartacus actor Liam McIntyre, is top notch and really brings life to these characters, just as life was brought to Marcus, Dom, Baird, etc. back in the day. Unfortunately, the game ends on a bit of an anticlimactic note with a decently large cliffhanger. Once it's all said and done, the stakes feel pretty low compared to previous games and I just felt like there should have been an epilogue mission or something of the sort. It didn't leave me with a bad taste in my mouth, just more of a "that's it?" thought.
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How many times does it count that you got "struck" if the lightning is a continuous stream? |
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"I believe I'll be having the half portion entree this evening." |
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Delicious, delicious strawberry jam. I swear! |
Gears is probably at its most fun however in the fantastic, and upgraded Horde Mode 3.0. It should be noted that I have played enough competitive online to make comments about it -- mainly a casualty of Battlefield 1 and Titanfall 2 being so superb in that regard -- but I have spent time in Horde mode with friends. And it's a blast. A very tough blast, but fun nonetheless. Horde mode is a Gears staple and probably one of the best industry-used modes to come from the game. Wave after wave of enemies, becoming increasingly more difficult, attack the players. At times all hope seems lost, and at times it totally is. You'll die. Your friends will die. You'll be forced to start over. But it always seems to remain fun because it's rarely cheap; it's just challenging. Horde mode in Gears 4 gets some much appreciated improvements and tools and it allows you and your squad to be stronger which means the game can throw more chaos at you. With strangers it's pretty fun (though I played with a lot of quitters unfortunately) but with a group of buddies it's a real treat.
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"I hope you've been bulking this season, breh. Or else you're going to get blown away!" |
The Gears are back in town. And it feels like the start of something special.
CONS:
- Ending feels a bit anticlimactic and the scope of the entire plot feels a lot smaller than the previous trilogy
- Certain gameplay elements need to evolve. Turning and cover-to-cover moving specifically
- Way too many "Juvie" enemy types. They get really annoying really quickly
- The graphics are pretty damn good, but I feel like they could have been pushed further. This should be a flagship game for the Xbox One's graphical power
- Overall fantastic story with great tie ins and relation to the original trilogy
- Features a wonderful and enjoyable new cast of characters. The voice acting for this group is also really well done
- Retains core Gears gameplay. It feels like slipping on an old glove and fantastic inventions like active reload remain staples that make the series feel unique. Oh and Lancer chainsaw kills. Those are awesome
- Awesome collection of old, classic weapons and new, inventive weapons
- Other than the aforementioned "Juvies" the enemy variation is challenging and consistently exciting
- Fun setpieces and the Windflair segments are jaw-dropping spectacles
- Really strong graphics and sound editing
- Horde mode is a blast and features some really smart evolutions
- Overall it's a very complete package with a beefy, fun campaign, an improved Horde mode, and classic MP
Rath's Review Score | 8.5/10
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