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Weapon of mass destruction right there ^^ |
A completely underrated gem of last generation (and one of its best videogames), Just Cause 2 let its players have copious amounts of awesome, unadulterated fun. What could have been just an average third-person shooter wound up with a genius innovation that completely revolutionized its gameplay and made it a highly unique experience: the grapple and chute.
This combination of the character's (secret agent Rico Rodriguez) wrist-attached grappling hook and his infinite parachute added a level of maneuverability to the genre than had never been seen, and one that was highly addicting. With the quick aim and press of a button a player could scale up buildings, glide off a cliff, attach to a vehicle, or attach two objects together (my favorite of which being an enemy to a fuel canister).
Without delving too much further into the past, it was a game that I loved and cherished, and still do today. It's a shame that it wasn't more widely recognized/praised, but luckily it did well enough to warrant a highly anticipated sequel, Just Cause 3.
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One of the best levels in any game, ever. |
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It's called falling! With style! |
The game's main story, arguably not its strongest point, was still decently great. My biggest gripe with Just Cause 2 was that the story missions could be completed within the span of 6 hours easily and it was merely just a construct for the rest of the game to exist. Just Cause 3 however sees its hero, Rico, head back to his fictional Italian/Spanish home island of Medici. Medici is now run by a violent and menacing dictator, Di Ravello, who was surprisingly a good villain. Rico has come back to liberate his people from the regime and the whole story (missions and cutscenes) is closer to 20 hours this time around, with some very memorable missions throughout. Have you ever played a game where a mission sees you steal an enormous cargo plane, "surf" the top of it, and take down pursuing enemy jets with a sniper or grapple hook? Yeah. Didn't think so. Some of the missions are more standard fare, but I appreciate the developer's approach to really address the single biggest complaint many players had about the first game with some awesome results. As I alluded to, the story is nothing revolutionary, nor is it surprising, but for a game as large as this that basically got away with not having a story last time, it's pretty awesome to have a good/great campaign to accompany all the extra stuff the player can do.
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Trophy Awarded: "Jaw Dropped" |
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"Did I do thaaaaat?" |
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It also features the runway from Fast and Furious 6! |
And then there's the map. The gorgeous, absolutely insanely large, variety-filled map. There aren't many open world games that have maps anywhere close to the same size as Just Cause 3 and even fewer that pack in its variety. You have jungles, fields, snowy mountains, cliffs, small towns, skyscraper-filled cities, caves, beaches, ocean, even a freaking volcano. While the graphics of cars/weapons/people aren't amazing (they aren't bad either), it's the game's display of its world that is awe inspiring. The sun sets behind beautiful vistas, fields of purple flowers blow in the wind, ocean glimmers reflect mountainous tree lines...the list could go on and on. For a game this large to look this good is quite the achievement.
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"Gotta get to the grocery store fast! I'll take the quickest route!" |
I've praised the game for several paragraphs now and that's because its a hard game to really be harsh on. There are bugs here and there and when a lot of explosions happen on screen it definitely slows down. I also think that it lacks some creativity when it comes to all the outposts/towns you have to liberate. No matter how creative you get, by the 40th time you are often going through the motions to a certain degree. The game also has some pretty dramatic load times both in death and definitely with initial boot-up. Most of these issues are being consistently addressed by the developer and I know that I personally have seen improvement from when I started playing.
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"I can almost smell the wheat!" |
I mean for f**k's sake...what other game let's you surf on top of a F-16?
CONS:
- Some performance issues still linger, especially when things get really hectic
- Long load times
- With so many outposts/cities to liberate, the process eventually grows a bit stale
- Some lame single player missions
- No new innovations to gunplay. This would be an absolute iconic game if there was some type of cover system
- Much improved single player campaign with a good story, solid cast of characters, and violent villain. Features some really fun and memorable missions
- Tons to do outside of missions. Liberating locales is a ton of fun but I also really enjoyed the challenges
- The wingsuit for the win. So. Much. Win.
- Fantastic environmental graphics. The game is increasingly gorgeous with the more of the countryside that you can see
- Medici is a fantastic map with a lot of variety. Nearly unprecedented in size and scope, it's a wonder the game looks as good as it does
- Great assortment of vehicles and weapons. Some real treats in there
- Realistic sound effects and a good original score
- Unrivaled when it comes to game mechanics. The chute+hook+wingsuit combo is nothing short of genius and allows the player to really play their way. Trust me when I say that it makes it really hard to go back to other third-person games that only offer a "sprint" button
- These game mechanics bleed over into all other mechanics like driving, flying, falling, etc. It's a really well thought out and designed system
- FUN. There aren't many games that can match the level of pure joy and mayhem that Just Cause 3 seems to do so effortlessly
Rath's Review Score: 9/10
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