One of the key reasons I wanted an Xbox One was Halo. Once the Master Chief Collection was announced as a precursor to Halo 5, it was almost too good to be true. I would finally get to enjoy a beloved series that I had mostly missed out on for the past few generations outside of playing them at friends' houses.
While I enjoyed the collection of four of Master Chief's games, I also was one of the unfortunate ones who experienced a TON of bugs with that release. Among a plethora of smaller issues was the unforgivable sin that it often did not save my campaign progress. This was incredibly aggravating, but I eventually was able to make it through each Halo game. I attempted to complete the "we're sorry" ODST gift, but this too had save issues so I swore I wouldn't go back to the Collection ever again.
Despite that, my excitement for Halo 5 remained high. I was intrigued at this being my first "Day 1" Halo title and, as a big fan of Halo 4, I wanted to see what 343 Industries would do next with the Halo world.
Luckily, they didn't disappoint.
For the most part.
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We're going to need a bigger gun... |
Luckily, the story missions take you all around the galaxy and the highlight of the campaign is easily all of the different locales. Nearly each level location feels unique and the constantly changing environment leads to some pretty spectacular views of nature, space, the stars, etc. There were several instances where, after an intense firefight, I found myself looking all around me, just soaking in how gorgeous everything looked. Some of the interior environments leave a little to be desired as they can get repetitive quickly, but the outdoor locations are consistently stunning. Large set pieces, be they with vehicle combat or on foot, are scattered throughout. I was mostly underwhelmed by many of the vehicle segments, but a particular vertical on-foot segment really wowed me (though it was too short) because of the way it played with the game's physics. All in all the story is a solid one, though maybe not as memorable as the creators would have hoped. I think it's still leagues below Halo 2 and the original, but probably will stick with me longer than Halo 4 and 3.
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Charge vs. Spray n' Pray. Which one wins? |
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The art of distraction! |
I've decided to leave the best for the last and that's the game's technical aspects, including core gameplay. There's a reason that Halo is one of the kings of the shooter world and that's because the mechanics and physics are something special. Each person can soak up far more bullets than in something like Call of Duty, and with higher jumps, the new boost feature, running melees, long-bomb grenade throws, etc. Halo 5 certainly feels like the best Halo has ever felt. Take that with a grain of salt as I'm a bit of a n00b to the whole franchise, sure, but I've also played enough FPS games to know when one feels damn good. In the heat of intense battles, the last thing I worry about is my character not doing quite what I want to -- it becomes second nature. There's a bit of an overlong timer on the boost feature that's too long by about half a second in my opinion, but other than that, this game plays like a dream. It also looks and sounds outstanding too. The HUD in single player is cramped, but you eventually get used to it. Outside of that though, the game is one of the better looking FPS out there and because of it's amazing voice acting and original score (continues to be the best scored series in gaming) it always sounds phenomenal too. The music swells and pulses, really giving a theatrical feel to the campaign. The guns themselves and all the other sound effects present in the world are well balanced and sound great. Even with some redesigns, the guns look great too and seem to be a mixture of the classics with new twists.
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Well this should have an interesting outcome... |
CONS:
- The story is somewhat forgettable and a tad underwhelming for a Halo tale. Switching between characters wasn't as potent as the creators maybe thought
- Locke is a poor protagonist, especially when Buck would have been such a more lively character
- Cramped single player HUD
- No ability that I can find to select what mode you'd like to play in Team Arena
- I suck at MP about 70% of the time :-P
- Campaign has some lame vehicle segments
- Losing badly in Warzone is really rough
- One control complaint: I wish the cooldown for boosting was shorter
- I still enjoyed the campaign and its story. It should have some ramifications for future iterations
- Smart marketing threw a lot of people for a loop
- GREAT locales and level design in the campaign (and MP for that matter). Several really memorable environments
- A few solid set pieces throughout. A "vertical" one was my personal favorite
- Iconic gameplay that's only gotten better. Some of the best FPS mechanics out there
- MP is a blast
- Warzone is an amazing addition and really takes the icing on the cake for me
- REQ point system is very interesting and I liked it far more than I thought I would because it's smartly laid out
- Beautiful graphics, great gun/character/enemy design, amazing sound effects, and just a stellar original score
- Flat out fun
Rath's Review Score: 8.5/10
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