And not because The Order: 1886 is as short as some misleading internet posts would have you believe. I'll admit, it is on the "shorter" side of length as far as games are concerned, but that's because developer, Ready at Dawn Studios, had an experience in mind for the players and they wanted to present it undisturbed of side quests, hundreds of collectables, etc.
Which leads me to this review which, I fear, will be one of the more complicated ones I have ever attempted. You see, I truly feel like there have been many reviews that have unfairly critiqued and praised (yes, I'm talking about both ends of the spectrum here) The Order by shoehorning it into the category of a "videogame". Make no mistake, it is a "videogame" but in an age where we are asking developers to show us more, to show us the future of gaming, I believe The Order represents a single branch of that tree...an attempt at blurring the lines between a film and game. So why judge it as a single entity? For me, I was able to categorize it into three segments that matter to me as a gamer: first and foremost: a game, and then an experience, and lastly, a purchase. Thus, this review will be split up in the same way...
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| It makes for some DAMN fine screenshots... |
The first thing that any gamer should know about The Order is that it isn't a third person shooter. Sure, it has those elements, but it represents probably only two-thirds of the total gameplay. This is where I think a lot of the disappointment lies with other gamers/game critics because truly, the game was marketed as such. It was a terrible decision by Sony because The Order is also equally a storytelling game much like Beyond: Two Souls or The Walking Dead. Personally, I'm a firm believer in managing expectations and that's something that's extremely difficult when you are promised a pizza and the reality is that you are getting a calzone (can you tell I'm hungry?). So, to any gamers reading this now: manage your expectations and know that The Order is NOT a straight forward third person shooter.
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| Possibly the goriest weapon ever... |
As far as gameplay goes, The Order is a combination of quick-time events (QTEs), third person shooting/exploring, and a few gadget minigames. I was impressed by it as a shooter...I had a blast with the unique weapons and I found the shooting mechanics to be fluid and natural. The player's control of the character and camera is well constructed and I rarely had any moments where my character did something I didn't want him to. Cover was generally well designed, but a little too sticky at times, particularly during stealth segments, which are by far the weakest part of the game (when will developers learn that insta-fail stealth sucks?). The QTEs are generic and don't bring much new to the table which led me to beg the question, why did we completely ignore all of the fancy new bells and whistles on the PS4 controller? There is only a single , 15 second segment when the touch pad is used to communicate Morse code (brilliant by the way), and that's it. The internal speaker, light bar, motion control, or touch pad are never used again. Given that this is a PS4 exclusive, that is completely unacceptable. Anyway, all of this adds up to a game with almost zero loading times that lasts about 8-10 hours, most of which are solid (I'll get more into the story later). All of these gameplay elements (graphics, mechanics, originality, etc.) lead me to my game score:
GAME SCORE: 7.5/10
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| Motion blur for the realistic win!! |
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| Believable performances and animations galore! |
EXPERIENCE SCORE: 9.5/10
As a Purchase...
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| Making love to the blimp controls? Awkward... |
PURCHASE SCORE: 4/10
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| Those light effects though... |
I truly hope that Sony and especially Ready at Dawn shake this one off and move forward. They have a GREAT new IP for a variety of different reasons, but it's not really something that is a sustainable experience for gamers. Where they go from here is up to them. Personally, I hope they buck up, make The Order: 1887 with a longer campaign, New Game+ mode, and some type of co-op horde mode and we could have a GOTY contender next time Sir Galahad takes center stage.
As it stands, I truly hope that The Order: 1886 is an incomplete promise of future great things to come.
CONS:
- There is a severe lack of replay value here and that's very inexcusable
- Time management throughout the game sometimes leaves the player bored...walking, talking, etc.
- Instant-fail stealth gameplay sucks most of the time. It's one of the worst segments in this game
- The lack of utilization of the PS4 controller's features is ridiculous. How did Sony execs allow this to happen?
- Fairly standard plot and some dialogue that is exposition-heavy
- The marketing for this game was a huge misfire and it should have been a priority to be a launch title. It would have fared much better
- The production values are some of the best I've ever seen in a game. The performances from the actors are convincing and well-delivered, the script is often amazing, the sound design is superb, and the original score is something special. There was a lot of TLC put into making this a truly unique experience
- I loved the gameplay as I'm not really a huge "hater" of QTEs. Also, the third person shooting mechanics were tight and well crafted
- Some really unique and fun weapons. My favorite was the Tesla rifle by far
- To date, the best graphics I have ever seen. The game constantly drops your jaw and it looks just as good during cutscenes as it does during intense firefights
- The world and mythology have a vast amount of potential and this truly could be a special property in the future
- Sir Galahad is an instantly-iconic PlayStation character
- I enjoyed the story a lot
Rath's Review Score: 7.5/10
Check out some of my PS4 gameplay in the video below:







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