Rockstar.
Naughty Dog.
And yes, Ubisoft.
Ubisoft obviously produces the most games out of those three so there's a little more room for forgiveness, but they've also figured out what their specialty is when it comes to making their games feel uniformally similar while still being highly different. Big worlds, tons to do, RPG elements and loot, with core gameplay that's tried and true. Ghost Recon, Assassin's Creed, Far Cry, Watch Dogs, and The Division are all like this. Sure, one could complain that they're using a copy+paste model, but I'd argue that those traits I listed are ones that most successful games use these days because it's what gamers want. And yes, some of their series are starting to age (Far Cry comes to mind) but Ubisoft has also proven they can quickly overhaul a series for the better to keep it fresh and relevant.
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DC is such a dirty city!! |
Instead, commendably, they doubled down on it and vowed to make a game that addressed the concerns of the first game as well as concerns that plague this genre (think games like Destiny 2), particularly surrounding the endgame and the core content that these games come with. The result is another game that's a "win" for Ubisoft because The Division 2 improves on the first in nearly every way and comes packed with content that will keep you busy for a long time.
Set in Washington D.C. the first thing you'll notice about this sequel is that, despite being a 1:1 recreation of certain blocks of New York City, the first game's map eventually became stale and bland, encased in skyscrapers everywhere you turned. D.C., also a 1:1 scale of a specific portion, is once again highly accurate, but more importantly: varied. Not only do you get to interact with several key monuments throughout that will often cause you pause, there's just more openness to the game and it's clear that, despite the ambition of the precise recreation in the first, D.C.'s location is just better suited to this game. And there are are shocking elements too. Many monuments are heavily damaged and coming across a downed Air Force One is both eerie and awesome.
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Pretty crazy when you're playing in front of grand monuments |
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Just skippin through the park and OH MY GOD tangos on the left! |
Much like the first game, the gameplay of Division 2 is one of it's strongest assets. I still firmly believe it's one of the best third-person shooters out there and its cover system in particular is top notch. There's still a handful of moments where you get "stuck" on cover or in a tight spot, but that's par for the course of a TPS vs. being unique to Division. I always had a good feel for my surroundings and even the smallest of cover can be precious. Enemies are less of bullet sponges this time around - or have armor to indicate that they'll take more than a few bullets - and the guns mostly pack a wallop. Headshots in particular are satisfying and grotesque sounding, just how gamers want them. Looting is back and as enticing as ever - at least until you reach the endgame - with a constant swap out of equipment as pieces get better and better. Sometimes finishing a mission is overwhelming; you'll spend the next 10 minutes going through your loot to determine what to keep, break down, or equip, but it's always exciting to get that purple (early on) or gold (later on) item that makes you feel powerful. The weapon classes are well balanced and different, though I found submachine guns and shotguns to be almost useless compared to LMGs, assault rifles, and snipers. Assault rifles in particular are the best guns in the game (once you get extended magazines) because of their stopping power, accuracy, and fire rate -- for me it wasn't even really a contest. You also get a slew of gadgets to choose from where I found some to be great and others to be less impactful, which is usually the case and often ties to your play style.
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Harrison Ford where are you!?!? |
I'm truly digging most of Ubisoft's biggest titles these days. As a gamer that likes solo play just as much, if not more, than multiplayer play, their games get me. They offer me a ton to do, lots of exploration, balanced difficulty, and varied, well-designed gameplay. The Division 2 is no exception and, as a lover of the first game, I can confidently say that I love this one even more (even if the score is a smidgen lower). D.C. is such an awesome locale and it's clear that Ubisoft took the rough reception to the first as fuel to build from the feedback and create a much better game that has enough to keep you busy, and then some.
Now, for the love of God, could we get another mo' fuggin Splinter Cell game, Ubisoft?!?!
CONS
- Some side tasks are more entertaining than others
- Barely there story this time around -- it doesn't expand on the mythology of the world and disease all that much
- The few times I jumped into the PvP multiplayer (not the Dark Zone) it was awful and unbalanced
- Some gadgets and weapons I never used because...well...they're just not that great
- D.C. ends up being such a better and more varied location than NYC. It's a blast to explore and awe-inspiring when you see many of the monuments for the first time
- Mission design, particularly for the main missions, is outstanding. I eagerly wanted to see where each new locale would bring me. Side missions have good variety too
- Still some of the best third-person-shooter gameplay around with a "best" cover system. It's tight, precise gameplay and makes for an endlessly playable game
- Sharp graphics and sound design
- Headshots FTW!
- Rarely used, but good original music
- Addicting leveling & looting system that is constantly giving you incrementally better stuff
- TONS to do and the endgame is better planned too. With or without TMs, there's plenty to do here
- Dark Zone, despite my brief time there, is still interesting and intense
- Fun and harder with friends
- A sequel that learned lessons from the first and buckled down to make improvements
Rath's Review Score | 9/10
Glad to see an Airforce One reference, great movie.
ReplyDeleteHaha glad to see someone got it :-)
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